AI Insights · Timothy · October 2022
Top 5 Sandbox-like Games on Android in Australia: Q3 2022
In Q3 2022, the top sandbox-like games on Android in Australia showcased varied performances in downloads, revenue, and active users. Discover the trends and insights from Sensor Tower.
In the third quarter of 2022, the top sandbox-like games on Android in Australia displayed a range of performance metrics. Here's a detailed look at the trends in weekly downloads, revenue, and active users for the top 5 games, based on data from Sensor Tower.
Roblox from Roblox Corporation saw fluctuations in its weekly revenue, peaking at around $103K in the week of September 19. The game experienced a steady increase in weekly downloads towards the end of the quarter, with downloads rising from 9K in late June to 12K by the end of September. Weekly active users consistently grew from 543K at the start of the quarter to 615K by the end.
Craft School: Monster Class by AppVillage Global had an initial surge in weekly downloads, reaching 15K in its first week post-release in July. However, downloads gradually decreased, settling around 1.5K by the end of September. Active users followed a similar trend, peaking at nearly 17K in late July before declining to about 5K by the end of the quarter. The game generated minimal revenue, with a peak of $14 in early August.
School Party Craft from Candy Room Games & RabbitCo saw a significant increase in weekly downloads, climbing from just 76 in late June to a high of 8.7K in early September. Active users mirrored this growth, rising from 199 to over 18K within the same period.
Block Box Skyland Sword by Alodute Pdiejie started strong with 7.3K downloads in early July but faced a decline, ending the quarter with approximately 2.3K downloads. Active users increased steadily from 7K at the beginning of the quarter to over 12K by the end of September.
Craftsman: Building Craft by StarGame12 maintained a relatively stable download rate, peaking at 3.5K in mid-July before stabilizing around 1.8K by the end of September. The game saw a consistent number of active users, starting at 11K in late June and ending at about 11K in late September.
For more detailed insights and data, visit Sensor Tower.